# Import Meshy Models into Any Engine: Unity,Unreal,Roblox,Godot

> URL: https://help.meshy.ai/en/articles/11973241-import-meshy-models-into-any-engine-unity-unreal-roblox-godot
> Language: en
> Last updated: 2026-07-28T08:04:04Z

This guide will show you how to prepare and import your Meshy-generated 3D models into popular game engines like Unity and Unreal Engine.

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# Step 1: Download the Plugin

You can find this on Resources:

![](https://cdn.meshy.ai/webapp-assets/help/083e7c986de76b2c-import-meshy-models-into-any-engine-unity-unreal-roblox-godot.webp)

## Step 2: Exporting Your Model

Just like with Blender, the key is to choose the correct file format. The recommended format is **.GLB**, as it's widely supported and includes all necessary textures.

1. Go to your completed model in Meshy.

2. Click the **Download** button and choose **.GLB**.

3. Select your desired resolution and click **Export**.

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## Step 3: Importing into Unity

1. Open your Unity project.

2. Drag and drop the `.glb` file directly into your **Project** window (the folder pane at the bottom).

3. Unity will automatically import the model, its materials, and textures. You will see a new prefab asset created in your project.

4. Drag the new prefab from the **Project** window into your scene to add your model to the game world.

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## Step 4: Importing into Unreal Engine

1. Open your Unreal Engine project.

2. Go to the **Content Browser** and click **Import**.

3. Select the `.glb` file you downloaded. Unreal Engine will automatically detect it as a glTF file and prompt you with import options.

4. For most cases, the default settings are fine. Click **Import All** to bring the model, textures, and materials into your project.

5. Drag the new asset from the **Content Browser** into your scene to place your model.

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## Importing into Roblox

To use a Meshy model in Roblox, export it as **FBX** (recommended for rigged/animated models) or **OBJ** (for static props).

## Static models (OBJ or FBX)

1. In Meshy, download your model in **FBX** or **OBJ** format.

2. Open **Roblox Studio**.

3. In the menu bar, go to **Home > Import 3D** (or **Avatar > 3D Importer** for character models).

4. Select your downloaded file and click **Open**.

5. Review the import preview and settings, then click **Import**.

6. The model will appear in your workspace. You can then position, scale, and configure it as needed.

## Animated / rigged characters (FBX)

1. In Meshy, rig and animate your character, then download as **FBX**.

2. In Roblox Studio, go to **Avatar > 3D Importer**.

3. Select the FBX file. Make sure the **Rig Type** matches your character (R15 for humanoids).

4. Click **Import**. The rigged model will be added to your workspace and can be used with Roblox's animation system.

**Tip:** Roblox has strict polygon and texture limits. If your model is too detailed, consider reducing the polygon count in Meshy before exporting (the polygon slider is available during download).