# What Should I Do If the Textures Have Cracks After Importing a GLB Format File Generated by Meshy into Unreal?

> URL: https://help.meshy.ai/en/articles/12218509-what-should-i-do-if-the-textures-have-cracks-after-importing-a-glb-format-file-generated-by-meshy-into-unreal
> Language: en
> Last updated: 2026-07-27T05:40:20Z

An issue may arise where cracks appear in the texture of a model within a GLB file that is downloaded from Meshy, and then imported into an UE scene:

![](https://cdn.meshy.ai/webapp-assets/help/f12efa9a1e68e1fc-what-should-i-do-if-the-textures-have-cracks-after-importing-a-glb-format-file-g.webp)

Currently, the UE version that has this issue based on our testing is 5.5.4 and 5.6.0.

# What is the solution?

This issue occurs because MipMap is enabled in Unreal. Therefore, disabling MipMap will solve the problem. To do so, follow these steps:

1. Double-click the texture

2. Scroll to Level Of Detail

3. Under Mip Gen Settings, select "NoMipMaps":

![](https://cdn.meshy.ai/webapp-assets/help/5e5b3450032de14d-what-should-i-do-if-the-textures-have-cracks-after-importing-a-glb-format-file-g.webp)

As shown below, the model on the left has MipMap turned off, while the one on the right has MipMap turned on:

![](https://cdn.meshy.ai/webapp-assets/help/37414a648ed53312-what-should-i-do-if-the-textures-have-cracks-after-importing-a-glb-format-file-g.webp)

And that's how you resolve that issue!