Meshy supports multiple export formats so you can pick the best one for your workflow. Hereโs how to choose the right format based on what youโre building.
๐น๏ธ Game Development
Best choice: FBX
โAlso good: GLB
FBX
Industry standard for games
Supports meshes, materials, textures, armatures, and animations
Best compatibility with Unity and Unreal
GLB
Lightweight, modern format
Great for fast loading, web games, and simple pipelines
Easy to optimize and compress
๐ Use FBX if you need animation or maximum engine compatibility.
๐ฌ Animation & Film / VFX
Best choice: FBX
โAlternative: BLEND
FBX
Works across Blender, Maya, Cinema 4D, Houdini
Ideal for animation, rigging, and scene assembly
BLEND
Blender-native format
Best if youโre staying entirely inside Blender
๐ Use FBX for studio pipelines, BLEND for Blender-only projects.
๐จ๏ธ 3D Printing
Best choice: STL
โAdvanced: 3MF
STL
Universal standard for 3D printing
Geometry-only, no textures or colors
3MF
Supports color, materials, and multiple parts
Ideal for modern multi-color printers
๐ Use STL for simplicity, 3MF for color or advanced prints.
๐ Web, AR & Real-Time Preview
Best choice: GLB
โApple ecosystem: USDZ
GLB
Compact, fast-loading, web-friendly
Perfect for WebGL, Three.js, Babylon.js
USDZ
Required for Apple AR (iOS, Vision Pro)
Optimized for AR Quick Look
๐ Use GLB for web, USDZ for Apple AR.
๐งฐ Raw Editing & Interchange
OBJ
Simple geometry + materials
Very widely supported
No animation support
๐ Use OBJ for quick edits or legacy tools.
Software Compatibility Cheat Sheet
Software / Engine | Recommended Format |
Unity | FBX, GLB |
Unreal Engine | FBX |
Blender | FBX, BLEND, GLB, OBJ |
Maya | FBX |
Cinema 4D | FBX |
Houdini | FBX |
Substance Painter | FBX, OBJ |
Web (Three.js, Babylon.js) | GLB |
Apple AR / Vision Pro | USDZ |
3D Printers / Slicers | STL, 3MF |
