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Meshy to Godot: Plugin Setup and Import Workflow

Meshy Godot Plugin & Import Workflow

Overview

The Meshy Godot Plugin lets you bring AI-generated 3D models from your Meshy workspace directly into Godot—no manual exporting or file juggling required. Using the DCC Bridge connection, you can send any model with a single click and have it appear in your Godot scene automatically.

This article covers installation, connecting the bridge, and importing both static and animated models.

Prerequisites

  • A Meshy account on the Pro plan or above (DCC Bridge requires Pro+)

  • Godot engine installed on your machine

  • An existing Godot project with a configured main scene

Installing the Meshy Godot Plugin

Step 1: Download the plugin

Visit the Meshy for Godot integration page and download the plugin package.

Step 2: Create an addons folder (if needed)

If your Godot project does not already have an addons folder, create one inside your project directory via the FileSystem panel in Godot.

Step 3: Extract and Place the Plugin

Unzip the downloaded plugin folder and drag it into the addons directory of your Godot project.

Step 4: Enable the Plugin

In Godot, go to Project → Project Settings → Plugins. Locate the Meshy plugin in the list and toggle it to Enabled.

Step 5: Configure Your Main Scene

Ensure your project has a main scene configured before importing models. Go to Project → Project Settings to set one if needed.

Setting Up the DCC Bridge

The DCC Bridge is the real-time connection between your Meshy workspace and Godot. You must start the bridge in Godot before sending models from Meshy.

Initialize the Bridge

Open the Meshy Godot Plugin panel within Godot, then click Run Bridge to initialize and start the connection. Keep Godot open while sending models.

Importing Models into Godot

Once the bridge is running, you can send any model from your Meshy workspace directly to Godot.

Send a Model via DCC Bridge

  1. Open your Meshy workspace and navigate to the model you want to import.

  2. Click the DCC Bridge menu on the model.

  3. Select Send to Godot.

The model will be automatically downloaded and imported directly into your active Godot scene—no additional steps required.

Importing Animated Models

Animated models are fully supported and follow the exact same workflow as static models. Send the model via DCC Bridge and all animation data is preserved during import. Once in Godot, tap the Play button in the animation panel to preview playback.

Supported Content

The DCC Bridge supports all 3D models available in your workspace, regardless of how they were created:

  • Your own models — any model generated in your workspace (Text to 3D, Image to 3D, AI Texturing, and more)

  • Community models — models published by other Meshy users can also be imported via the DCC Bridge

  • Static and animated models — both types are fully supported

FAQ

1.Is a Pro plan required to use the DCC Bridge?

Yes. The DCC Bridge feature—including Send to Godot—is available to Pro members and above. Free and Starter plan users cannot use this feature.

2.Does Godot need to be open while sending models?

Yes. The Meshy Godot Plugin must be running with the bridge active for the import to succeed. Click Run Bridge in the plugin panel before sending a model from Meshy.

3.Why does my model import fail?

The most common cause is a missing or unconfigured main scene. In Godot, go to Project → Project Settings and confirm a main scene is set. Also verify the bridge is running and Godot is open.

4.Are animations preserved when importing?

Yes. All animation data is preserved during the DCC Bridge import. Animations are playable directly in Godot after import.

5.Can I import models from the Meshy community?

Yes. Any model published by other users in the Meshy community is fully supported and can be imported into Godot via the DCC Bridge.

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