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Integrating Meshy Assets into Unity/Unreal Engine

Updated this week

This guide will show you how to prepare and import your Meshy-generated 3D models into popular game engines like Unity and Unreal Engine.


Step 1: Download the Plugin

You can find this on Resources:

Step 2: Exporting Your Model

Just like with Blender, the key is to choose the correct file format. The recommended format is .GLB, as it's widely supported and includes all necessary textures.

  1. Go to your completed model in Meshy.

  2. Click the Download button and choose .GLB.

  3. Select your desired resolution and click Export.


Step 3: Importing into Unity

  1. Open your Unity project.

  2. Drag and drop the .glb file directly into your Project window (the folder pane at the bottom).

  3. Unity will automatically import the model, its materials, and textures. You will see a new prefab asset created in your project.

  4. Drag the new prefab from the Project window into your scene to add your model to the game world.


Step 4: Importing into Unreal Engine

  1. Open your Unreal Engine project.

  2. Go to the Content Browser and click Import.

  3. Select the .glb file you downloaded. Unreal Engine will automatically detect it as a glTF file and prompt you with import options.

  4. For most cases, the default settings are fine. Click Import All to bring the model, textures, and materials into your project.

  5. Drag the new asset from the Content Browser into your scene to place your model.

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