This guide will show you how to prepare and import your Meshy-generated 3D models into popular game engines like Unity and Unreal Engine.
Step 1: Download the Plugin
You can find this on Resources:
Step 2: Exporting Your Model
Just like with Blender, the key is to choose the correct file format. The recommended format is .GLB, as it's widely supported and includes all necessary textures.
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Go to your completed model in Meshy.
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Click the Download button and choose .GLB.
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Select your desired resolution and click Export.
Step 3: Importing into Unity
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Open your Unity project.
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Drag and drop the
.glbfile directly into your Project window (the folder pane at the bottom). -
Unity will automatically import the model, its materials, and textures. You will see a new prefab asset created in your project.
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Drag the new prefab from the Project window into your scene to add your model to the game world.
Step 4: Importing into Unreal Engine
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Open your Unreal Engine project.
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Go to the Content Browser and click Import.
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Select the
.glbfile you downloaded. Unreal Engine will automatically detect it as a glTF file and prompt you with import options. -
For most cases, the default settings are fine. Click Import All to bring the model, textures, and materials into your project.
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Drag the new asset from the Content Browser into your scene to place your model.
Importing into Roblox
To use a Meshy model in Roblox, export it as FBX (recommended for rigged/animated models) or OBJ (for static props).
Static models (OBJ or FBX)
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In Meshy, download your model in FBX or OBJ format.
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Open Roblox Studio.
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In the menu bar, go to Home > Import 3D (or Avatar > 3D Importer for character models).
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Select your downloaded file and click Open.
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Review the import preview and settings, then click Import.
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The model will appear in your workspace. You can then position, scale, and configure it as needed.
Animated / rigged characters (FBX)
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In Meshy, rig and animate your character, then download as FBX.
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In Roblox Studio, go to Avatar > 3D Importer.
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Select the FBX file. Make sure the Rig Type matches your character (R15 for humanoids).
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Click Import. The rigged model will be added to your workspace and can be used with Roblox's animation system.
