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How do I create an A/T-pose model?

Updated this week

Game and film developers often need standardized character poses, like T-pose for animation rigging or A-pose for better shoulder skinning. Meshy AI makes it easy with a built-in A/T-Pose switch, available directly in both the Image and Model workspaces.

Image Workspace

  • Location: In the image generation settings panel (above the Reference Image upload):

  • Toggle Name: A/T-Pose

  • Default Setting: Off

  • How It Works: Enable this toggle before clicking Generate, and your character will be rendered in either an A-pose or T-pose, depending on what the AI determines fits best.

  • You'll then get the following:

Model Workspace (Text-to-3D & Image-to-3D)

  • Location: In the 3D model generation panel under parameters.

  • Toggle Name: A/T-Pose

  • Default Setting: Off

  • How It Works: Enable the switch before generating. This will set the default character pose for your 3D model.

  • Output: Your model’s format and resolution won’t change.

Important Notes

  • The A/T-Pose feature is designed for humanoid characters. If your prompt or image input isn’t clearly humanoid, Meshy will still try, but results may vary.

  • The toggle only affects pose, not textures, materials, or other design aspects.

  • No additional credits are required to use this feature.

Why This Matters

  • Better Rigging: Use T-pose for rigging in engines like Unity or Unreal.

  • More Natural Skinning: A-pose works better for shoulder deformations in some animation pipelines.

  • Faster Workflow: Skip the hassle of AI pose prompt engineering or manual post-processing.

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