Game and film developers often need standardized character poses, like T-pose for animation rigging or A-pose for better shoulder skinning. Meshy AI makes it easy with a built-in A/T-Pose switch, available directly in both the Image and Model workspaces.
Image Workspace
Location: In the image generation settings panel (above the Reference Image upload):
Toggle Name:
A/T-Pose
Default Setting: Off
How It Works: Enable this toggle before clicking Generate, and your character will be rendered in either an A-pose or T-pose, depending on what the AI determines fits best.
You'll then get the following:
Model Workspace (Text-to-3D & Image-to-3D)
Location: In the 3D model generation panel under parameters.
Toggle Name: A/T-Pose
Default Setting: Off
How It Works: Enable the switch before generating. This will set the default character pose for your 3D model.
Output: Your model’s format and resolution won’t change.
Important Notes
The A/T-Pose feature is designed for humanoid characters. If your prompt or image input isn’t clearly humanoid, Meshy will still try, but results may vary.
The toggle only affects pose, not textures, materials, or other design aspects.
No additional credits are required to use this feature.
Why This Matters
Better Rigging: Use T-pose for rigging in engines like Unity or Unreal.
More Natural Skinning: A-pose works better for shoulder deformations in some animation pipelines.
Faster Workflow: Skip the hassle of AI pose prompt engineering or manual post-processing.