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How to use the Image to 3D feature?

Updated over a week ago

How to use Image to 3D

Image to 3D lets you turn any image into a 3D model. Upload a photo or generate one with our built-in AI image tool, and Meshy will produce a full 3D mesh ready for download, texturing, or further editing.


Step 1 — Go to Image to 3D

Navigate to Image to 3D in your workspace.


Step 2 — Upload or generate your image

You have two options:

  • Upload an image — drag and drop or select a file from your device

  • Generate an image with AI — use the built-in image generator powered by Nano Banana:

About Nano Banana:

  • Nano Banana Pro — highest quality renders with realistic lighting (9 credits per image)

  • Nano Banana 2 — improved generation with better detail and accuracy (6 credits)

  • Nano Banana — standard image generation (3 credits)


Step 3 — Choose your AI model

Select which version of Meshy to use for generation:

  • Meshy 5 — improved geometry and texture quality

  • Meshy 6 — our latest model with the highest detail and accuracy (recommended)


Step 4 — Configure settings for the model

There are a few options you can enable for your model generation:

Image Enhancement - will take your image that's uploaded and optimizes it for better model generation results. However, leave this off if you wish for more control over the style of your model

Multi-view - only available for Meshy 6 generated models. More info here

Pose - if your subject is a character or figure, you can set the pose mode by to:

  • A-Pose — arms angled outward at ~45°

  • T-Pose — arms extended straight out (best for rigging/animation)

  • Custom — detected from the reference image

This works best for humanoid models.


Step 5 — Generate

Click Generate to start. Meshy 5 produce 4 draft models for you to preview and select from, while Meshy 6 generates one higher quality draft:


Step 6 — Free Retry (paid subscribers only)

Not happy with the results? Paid subscribers (Pro and above) can use Free Retry to regenerate a new set of drafts from the same image at no additional credit cost.


Step 7 — Remesh before texturing (recommended)

Before adding textures, we recommend remeshing your model first — this reduces polygon count and produces cleaner texture output. You can do this from the model editor.

More info on remeshing here.


Step 8 — Texture your model

Once you've selected a draft, click Texture to add textures.

More info on the Texture feature here.


Tips for best results

  • Use a clear image with good lighting and a simple background

  • Avoid heavily obscured or overlapping subjects

  • For characters, T-Pose or A-Pose inputs give more accurate rigs

  • If your image is complex, try Nano Banana 2 or Nano Banana Pro to get a cleaner reference image first

  • Remesh before texturing for the best texture quality

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