This guide will walk you through the process of taking your 3D models from Meshy and seamlessly integrating them into Blender for further refinement, rendering, and animation.
Step 1: Download the Plugin
Go to Resources-->Blender Plugin:
Step 1: Exporting Your Model from Meshy
Once your model is ready in Meshy, follow these steps to prepare it for Blender:
Navigate to your generated model in the Meshy dashboard.
Click the Download button.
Select a file format. For Blender, the recommended format is .GLB (glTF). This format bundles the 3D model, textures, and material data into a single, convenient file.
Choose your desired resolution and click Export.
Step 2: Importing the Model into Blender
Open a new Blender project.
Go to the menu and select File > Import > glTF 2.0 (.glb/.gltf).
Locate and select the
.glb
file you just downloaded from Meshy.Your model will appear in the viewport. It will include all the textures and materials from Meshy, ready to go.
Step 3: Optimizing the Model
Meshy models are often highly detailed. For a smoother workflow, you may want to optimize the model's poly count.
Select your model in the viewport.
Go to the Modifier Properties tab (the wrench icon in the Properties panel).
Add a Decimate modifier.
Adjust the Ratio to reduce the polygon count. Start with a ratio like
0.5
and decrease it until you find a good balance between detail and performance.Click Apply to finalize the change.
Step 4: Texturing and Shading (Optional)
If you want to refine the look of your model, Blender's powerful shading tools are a great place to start.
Switch your workspace to the Shading tab.
Here, you'll see the node-based material Meshy generated.
You can add new nodes, adjust existing settings, or even bake new textures to further customize the look of your model.
Step 5: Animation and Posing (Optional)
Meshy can generate models with bones (rigging), which you can use for animation in Blender.
Select the model and its armature in the Outliner panel.
Switch the model to Pose Mode in the top-left dropdown menu.
Select the bones in the armature and rotate or move them to create a pose.
Use Blender's animation timeline to create more complex movements and scenes.